Sunday, January 20, 2013
Osric: The story so far pt 4 (Return to the dark crypt of kas the bloody)
The tone was set early when the horse wasn't supported by the floor over the pit trap and his dying whinnies summoned some repopulating goblins. In the bandits old room we faced a tough fight and lost a bandit or two. Overall our second trip was less lethal, but we did need to contend with the henchmens evil stupid ways, and some repopulated areas (of goblins mostly) with the first and second level. The GM played the NPCs well and we needed to micromanage them and specifically mention traps that we knew about to not lose them to idiotic acts. There was also some obvious looting of bodies that the bandits would report as 'nothing of value'. We finally managed to clear out the second floor tribe, including their fungus farms.
We decide to end our adventure here with resting, but we still have 4 major areas to investigate. 2 doors leading to a room with deeper more guttural voices in them (we think orcs). A cooridor with a floating skull that demands a magic item to pass. The door where a fireball trap was that leads to a dueregar area. A incredibly long corridor leading to the south that we suspect may lead to the dueregar area as well.