As we consider what to do we hear forces from the nearby forest/shrubbery yell out: "Give us your money or your life!"
Ah, just a simply ambush.....No, unfortunately not. The call is quickly followed by malevolent laughter, some reference to a mad god and, the worst, a fireball. Jane the illusionist, and Archon our dwarven cleric go down immediately.
A group of filthy, blood encrusted warriors charges from the underbrush towards the battered survivors. Jenks is able to spot an invisible mage that sent the fireball (thanks to the fragment of the robe of many eyes he has as a 'blindfold'). He quickly fires off an entangle spell to distract the mage.
The warriors end up being maddened fanatics who start chopping at everyone, including the bleeding to death archon and Jane. Jenks is forced to insect swarm the mage as he struggles loose of the entangling vines, and the fight is getting down to the wire as everyone is very close to death. Finally some lucky rolls by scabs and Dan manage to finish off the warriors. Dan is brought to within a few hps of death by a barrage of magic missiles before the group is able to capture the (also blood encrusted) mad mage.
Jane is barely alive, and Archon has succumbed to his wounds. Dan is near death, while Scabs and Jenks are both pretty beat up. Deciding not to risk another night and day in the open, the party races back to shadowdeep, right back to the townhouse that still has a few weeks of a lease on it. Jenks and Scabs leave the rest of the group to recover at the town house while they take the mage to the university. As they make their way through the town in the day light, people begin to pelt the mage with rotten produce and fists. On campus they are met with slack jaws and stares by students and faculty.
We meet with the D&D pope of light and are struck with murderous intent. The bastard wants 6000gp to raise Archon. Despite the obvious opulence of the temple (the offices are even more bejewelled than before), and the popes good health (looking younger from the potion we secured him) he gives us the usual crap about goodliness being proportional to wealth. And the gods would provide wealth should they intend archon to be alive at this time. We get a small credit in that we are offered a volume discount.......raise 4 and the 5th is free. We receive a frequent raise dead card, and are given 2 stamps for the previous work.
We leave and spend some time considering how to inflict some pain on the church but we're a bit stuck. We are also very poor....we can't raise archon. We go back to break the news to Dan and Jane. They take it pretty well, with the noting he wasn't all that useful quite often and was totally grumpy. He hope to hire another cleric in town before we leave, and plan to haul Archon to compliment so we can find out from Gideon what the proper burial rites would be. Damned if we leave him for the temple of light to manage.