As noted in previous posts the rules are geared towards fast play convention settings. Each base represents multiple battalions (I think the number bandied about was 1000 people?). Gun bases represent a battery for each pip of strength and are more a locus of activity than a true position of gun (this allows for shooting through non engaged bases and 180 degree forward fire).
|Prussians finished setting up|
|Old guard(mortier) in the middle, Nansouty (cav) in the distance|
I was particularly stoked to get to attack for once, and, amazingly, with super elite troops. The relative numbers though made this look like a classic quality vs quantity fight. Another confounding factor for the french is the near absence of artillery (moving toward some other fight I think). I had 5 strength pips vs 17 or so. Consider that the pips represent an attack each and you can guess at the artillery pain the French were to experience.
Doug, after the surprise reveal of the troops, told us this is based on Montmirail. The Prussians on the board were actually Russians under Sacken.
Now for some eye candy interlude....
Nansouty's command. These bases had incredibly high strength values (most horse is 3 or maybe 4....this corp had 2 with 6).
Another classic feature of Dougs games are the close proximity of the armies. Given the short move distances and zero musketry distances it makes a lot of sense.
Full table view. Wagon marks the line of communication (i.e. line of retreat). Note the allies LOC is to the upper right. This gives the french an interesting opportunity to try and cut off the retreat fleeing allies (assuming they can break enough corp).
The allies have 3 commands, a cavalry corp on the far right (of the photo, left flank for them), and two large infantry corp (the split is down the middle of the grand battery in between the central town, and top left village).
French are Richard (enthusiastic conscripts 3 bases plus artillery) - left around the village, Friant (6 Old Guard stands and foot artillery) - middle, Nansouty (2 hvy cav, 4 light cav, 1 art) - far right.
Also note the last troops to be revealed at setup were the Hanoverians (in orange) on the allied LOC. They were handled by Doug who is usually sufficiently distracted by game questions that he often forgets to move everything every turn. Ideal command for a relatively defensive force.
These guys were, historically, the actual Prussians under Yorck.
That's probably long enough for a blog entry. Stay tuned for some game play reporting.