I had a chance to make it over to Vancouver and play with some friends at the monthly Trumpeter gaming night. Cameron (LINK) has been converting a bunch of locals to SAGA over the last two years or so. It started with regular (viking) SAGA, and for a small group of us, we all ordered up 15mm figs for crusader war gaming (Crescent and Cross).
At long last enough of us have painted figs and the opportunity to throw down some lead on the table. I had never played, Grace has played a few times, and Cameron knows the rules. We did a two vs 1+1 battle. I suspect we had the advantage due to the number of saga (activation essentially) dice we got to throw as two individuals rather than one.
The mission was a last stand, after bidding to see how long we thought it'd take us to table our enemy using endless reinforcements we had chosen the same number. Cameron won the dice off, and it was a typical crusader murder fest against the indigenous peoples of the levant.
The crusaders all got auto activations first round and moved aggressively to set up for the attack.
We see the building now cleared. Grace is down to 3 units of 4 horsemen. Our numbers are dwindling quickly. I've cleverly placed my cav in the corner of the board as I start to use an ability known as 'saracens trick'. It forces mounted units to charge towards my mounted unit. This was used again and again to save my foot troops, and occasionally graces horse, from crushing charges. I imagined that my guys were trumpeting the crusader rallying sounds or something, so they'd head my way.
New crusader units are cycled in (on any board edge) and it looks grim again. We are well and truly surrounded. My archers now have a target rich environment and start to wear down the crusader units. Being careful to try and leave smallish units as they are less effective.
Grace and I accumlate in the bottom left of the map. Not sure this was an intentional decision or if we were being herded a bit. Not a great result in any event.
Grace has a single figure on the table, with 4 fellows trying to hack her to at food. This poor fellow faces two turns of long odds to survive.
But not likely. Cameron achieves the kills. Unfortunately, the longest odd of all, the 4:1 on graces final fig ends up wiffing. The saracens have a single warrior on the table at the end of the game to tell of the crusader perfidity. The crusaders are a step closer to being thrown out of the holy lands.