The barriers to play were my uncertainty about my basing scheme working, and unfamiliarity with the ruleset. Luckily the two
The bases are indeed leg, and each block represents an altitude level. Jet age tends to use a lot more than the regular ww2 era CY6, as jets have a lot more power.
The mirages race along at high altitude from the sun towards the low flying harriers. The sun is important b/c being 'up sun' from your opponent makes it harder to hit with infrared guided missiles.
Closing took about 3 turns which gave us a chance to get used to changing altitude, maneuvering and the turn flow.
The harriers struggled to gain altitude without losing too much speed as the mirages raced towards them.
More after the break....