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Monday, June 3, 2019
Enfilade 2019 pt 4 - picture dump
My enfilade gaming was cut short by a vicious bit of sickness. I suddenly felt like I'd been hit by a truck, archy, feverish, sore throat. I ended up skipping the evening session and fell asleep till the am (with a brief sortie to retrieve my figs from the convention). The illness made the trip back north with the family pretty delightful too. It's not a vacation if you don't get sick at some point I suppose...
Picture dump after the jump....
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Sunday, June 2, 2019
Enfilade 2019 pt 3 Saturday Afternoon - Battle of Hoth (Airwar C21)
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I was on the rebel side attempting to guard the ion cannon and powerplant for long enough for the transports to get away. Our assets included a line of turrets (fairly short range and poor accuracy), some ground troops (to get shot at by storm troopers), 4 y wings, and maybe 6-8 xwings. By the strange randomness of conventions one fellow (Victor maybe?) and myself ended up with our 2 y wings on the left flank flying directly at the imperials, while the balance of the rebels swing across the table diagonally from the right, creating a bit of a flanking furball when they arrived.
The imperials needed to blow up the power plant and ion cannon OR capture the base with their storm troopers. They had a fairly huge host of empire bombers (4-6?), 2 tyderian shuttles with storm trooper squads, and a few tie fighter escorts (4+).
The GM had done a good job setting us up with cheat sheets and tracking records. The rules seem pretty easy. Unfortunately with the noise, a bit of ambiguity of the cheat sheets, and a pretty light touch on explaining rules up front there was some confusion about how shooting worked. This didn't end up mattering too much before we figured it out, but it did affect how the rebels used their missiles.
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I feel quite bad for one of the empire flyers who was flying a couple of the tie fighters who was tabled *very quickly* as 'missiles away!' and the thought that we'd be better off chewing up the bombers once the screen was gone. He walked away obviously irritated and I can't blame him at all.
As we figured out how guns actually worked we discovered our turrets were barely a speed bump and the tie bombers (with a ton of missiles that only attacked ground targets) were destroying them left and right.
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Well played imperials, well played.
Interestingly the GM noted this was the first time the imperials actually won. The big difference being they usually spread their forces across the table or on two corners. This time they were concentrated on one flank (far from our own heavy flank), and we simply couldn't do enough damage in time with the target rich environment. Clever play rather than simple luck on this one.
I'd be willing to try airwar C21 again to get a better sense of it. It'd be good to hear from those who play more air games as I've only played CY6 (and Cy6 jet age) and it's definitely a more crunchy realistic system (with the resulting increase in playtime/decrease in flyers required).
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