
"Sir! We have confirmation that our detachments heavy equipment has now arrived in system."
"Excellent, begin sweeping the outlying areas, it's important that these local scum understand that the fist of the Empire is hovering above their obstinate heads. "
More reveals of the 15mm star wars force I have been secretly building up. It's funny how many secret things happen in this fictional universe.
The heavy work of figering out what minis to use was mined from the internets by diligent searchs. Turns out the there were some micro machine star wards lines that are pretty close to 1:100.
The AT AT is obviously undersized.......but does it really need to be any bigger for a game? I don't seem myself using it as an actual unit as opposed to facing background and/or objective.
The AT ST are much more 'in line' scale wise. I have 3 of these bad boys. Considering I only have 30 troopers and a mere 3 support weapons it's a good thing too.
Credible intelligence has been received of Rebel activity in Coaltown. You will deploy your men to prevent an attack and locate additional rebel humint. Now move out!
I've had a slow burn (VERY SLOW) project to get some 15mm figs on the table for star wars action. These folks are meant to be rebel naval troops.....the poor shmucks who get dismantled in the 1st movie ever produced.
They are a bit....under geared in the movie. I imagine that they are acting as a diplomatic honor guard more so than doing a hard assault. Naval troops I imagine are both for ship board security (and while at dock/port), but also form scratch forces of infantry when the full army (such that it is for the rebels) isn't nearby. Perfect setting for small scale gaming.
Here are some figures that have been recently completed and most fortuitously....topical to the date!
As noted in the title they are 15mm figs. Some pals from space. The maker is a bit reticent to go out and use labels so I suppose I should respect that as well.
Bases are from proxie miniatures.
Saturday afternoon (second block) I joined in with the Battle of Hoth (how it should have been). This was an "air combat" game using airwar C21. I see this ruleset come up for conventions fairly frequently but I have never played. It seems fairly quick to play, easy to pick up, but I can't comment on how 'realistic' it is.
Turns out that gunfire does 1 points of damage per hit, whereas a missile hit does 1d10. The Y wing pilots all largely ended up cooking off their missiles ASAP believing they were in flying coffins and it was better to have used them then not. The GM kept shaking his head about why we'd use them on lower value targets like the escorts. We were thinking "my guns do 2d10 damage, why wouldn't I use the weaker missiles".....ooops.
The rebels managed to down a shuttle, forced the other to drop their stormtroopers early, and cut the empire bombers down to 2. Alas two bombers with bays full of 10 missiles each did short work on our infrastructure. *BOOM*
Our mission was to pick up 'intelligence' tokens, with a single nominated ship on each side. We both 'cleverly' hid the tokens in the asteroid fields, and set up for a head to head pass. Garret used a fast blockade runner, while I was hoping to explode him with my Gladiator. Unfortunately I've found the gladiator is a knife fighter that is incredibly tricky to actually get into firing range. Boo. 
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| Crush the sci fi terrorist! |
I've managed to locate another war gamer locally. A great find of high caliber: he has both sides of numerous games....painted! We met up for a first game of Star Wars armada. I randomly drew the imperials (secretly I was hoping to play the star destroyers).