Showing posts with label Frostgrave. Show all posts
Showing posts with label Frostgrave. Show all posts

Tuesday, June 23, 2026

Frostgrave: The complex temple three way fight.

In October 2025, Bryan hopped the passenger ferry across the Georgia straight and visited for a weekend. With local gamer Garret we played out a 3 way frostgrave game. Considering the 8 months since I played it I don't have a lot of recollection of the event. I *do* remember having the worst luck (I think 50% of my force was taken out, and possible non at all for the others). 

The pillars (printed by me) were magical constructs and would turn into chests when touched. The game was to rush forward, grab what you could and escape (which is the general theme for frostgrave in general TBH). In principle there are 2 chests per team.......but that is so unlikely it's hardly worth noting. 

Small table and tight quarters meant some definite clustering to start. 


Hard to see with white on white, but I'm a big fan of using mist (cotton fluff) to control long ranged fire and wandering monsters. It usually works quite well.... 

But not in this game. One of my henchmen gets a wandering monster charging him as soon as an opposing team activates a pillar/chest. These GD toads are slow but have a really impressive bite. Out in a single roll. 

The pillars are all converted at this point and we are dragging them away. Plus flinging spells at chests and henchmen to complicate and/or steal them from the other sides. Lots of red 'dead' markers can be seen (blood ringed bodies) in my area of the table. There are lots of square ish red x's showing damage. 


The GD toad just keeps on hunting my team. 



 It's probably subjective but I feel like Garrets archers are usually both effective and annoying. 

 

It was a total rout for my side (I'm not sure I even got a single chest), but Bryan and Garret did all right. Fun times despite the rough handling by dice rolls.  

Tuesday, May 23, 2023

Frostgrave AAR: Dark Alchemy mini campaign 3: The spreading flames

 

 Racing through the burning and collapsing factory the two warbands notice movement down an adjacent wing.....and the glint of arcane treasures. 

The 3rd game in our (mostly) cooperative campaign has the crews on a time limit to get in, grab what they can, and get out before the complex is finally consumed/explodes. 


 

 Notably, within this wing are some automatons, whose purpose somehow involves flaming nearby objects with arcane heat. 

I loved the artwork from the book, and apparantly someone with real skills did as well because I was able to find an stl of a flame flinger and print out a couple for the game. A pretty basic copper paint job went on them. I'll probably return to it one day and add some additional colour and basing.

 A pictorial essay of the game to follow...

 

 

Thursday, May 4, 2023

Frostgrave AAR: Dark Alchemy mini campaign 2: Skeletal Run

 Part two of our Dark Alchemy campaign sees the two warbands working together to escape the Alchemical Factory. It's been established that a fire has started which is driving the warbands, and various wandering monsters, out. This second adventure sees the warbands needing to traverse a wide area infested with undead.....who are strangely on fire. Is this some sort of petrochemical greek fire concoction fueled by magic to burn eternally? I'm sure our wizards would love to know!


Cleverly Garret matched the tower we escaped into last game as the starting location for this one.

 The two wizards cast their appraising eye over the terrain and spy the exit. The greedy nature of wizards in general see our natural antagonism develop as we start trying to sneak the treasures that 'ought' to belong to one another away from them.

 

 

 The exit resides between the two statues. Largely this is a pictorial essay with brief notes after this. Enjoy.

 

 

 

 

 

 

 

 

Monday, March 6, 2023

Frostgrave AAR: Dark alchemy mini campaign game 1 - Alchemical Monstrosity

 

Local gamer Garret managed to inspire me to complete painting a small warband for frostgrave in a timely fashion. Mainly he did this by texting me videos of him filling in a pie chart showing his own progress. In December we were ready to start playing. We have chosen an introductory campaign, Dark Alchemy, found in the Frostgrave folio.The notable changes are that it's cooperative, there is no downtime phase between games, and it's easier to carry chests. 


Garrets well painted set of (ordered) 3d prints certainly looks the part for a fantasy post apocalypse city. 


His warband is led by a Sigilist mage. My own (on the right) is more of a druidic tradition which seems to map to 'witch' in the game. 1st mission we can bring but 2 helpers with our mage or apprentice. Why wouldn't you bring you wizard? I'm not sure.....maybe story only. Or hard mode.







 

In the background we can see the other star of the game.......an alchemical monstrosity. The alchemical factory we were exploring collapses and catches on fire. We must move quickly and help each other to escape. In hindsight the monster should have been more like chaos spawn/john carpenters 'the thing'/protoplasm and tentacles. Oh well.