Monday, December 31, 2018

New Year Roundup 2018/2019

It's always interesting to try and write these posts. They force a bit of introspection about ones gaming habits and, more importantly, they trigger a look at what you actually accomplished. I was quite surprised, and chuffed, about my productivity.

28mm: 113 figs plus 3 cars and 4 tents
15mm 116 figs plus 1 walker and 2 buildings
Aeronefs: 9


The mini accumulation continues, however, as I suspect I gained more than I painted. I was given some lots of lead but terrain seemed to be the real weakness this year. There were some sales and gifting that put a dent into things but on the whole.......net increase. I need to focus a bit on stopping the gains this coming year.

Look at my 2018 Resolutions I am astonished I did them all! I suspect I was conservative as I was probably writing them with an infant sleeping next to me. I think this year I should probably strive for the achievable with maybe a 'stretch goal'.

1/. Document my work better/Increase blog posts. (I will informally target at least 24 posts this year.)
SUCCESS!
2/. Attend Enfilade (again) with a (new) French command.
SUCCESS! Enfilade was a good time as always and my guard corp looked sharp and held the centre for a good while before vaporizing under a crushing cav charge.

3/. Don't be a lurker. Be a commenter. 
qualified SUCCESS. I was excellent about this in the 1st half of the year. The wheels fell off a bit in the latter half, but I've started an uptick again. I think the trick for time management (vs endless web surfing) is that if you are going to read it, you better post. If you don't want to post......get it off your feed.

4/. Finish two 'in progress' batches of figures.
SUCCESS! The 15mm chasseur and generals, as well as some buildings, fortications and more. Super good.

2019 Resolutions

1/. Host at least one game of General du Corp with my own figs
-This requires getting the rules, making some range sticks, and painting up enough french to field a force.

2/. Finish my game craft mini buildings OR sigma event buildings
The gamecraft buildings I've been chipping away at, but have had for many years. Shameful really. The sigma would be the easy version I can bang out in the fall if I've been bad. 

3/. Host/play one of: frostgrave, fistful of lead/galactic heroes, hardwired, or other small skirmish game
Previous resolutions to do a skirmish game (both sides) have failed...numerous times. 

4/.  Complete the french oob for snappy nappy for either austerlitz OR marengo. 
I should have a lot of what I need. This will help focus the efforts onto what I should actually be painting for my 15mm french. 


The reposted pictures of the years work after the break.....

Saturday, December 15, 2018

Honours of War AAR - The crossroads (take three)

This was the third attempt at the same scenario using different rulesets in order to best compare and select a preferred one. The scenario, as before, involves two perfectly balanced forces converging on a crossroads with seperated columns (4 columns all arriving at semi random times). The strategies of the combatants had been diced in the original attempt and keep consistent since.

This go around uses Osprey's Honours of War. It was very helpfully suggested by Jonathan Freitag of Palouse Wargaming Journal who has a number of battles written up using it as well. We both liked the rules and are planning another go around (with a different scenario). We did have some concerns about time to close, but we think if we change to the 20mm distances (from the 15mm) and possibly add some road benefit it may alleviate those problems for us. On to the writeup and more thoughts...

Friday, November 23, 2018

Black Powder AAR - The crossroads (redux)

In the quest for a most preferred ruleset (thereby sidestepping the 'best' discussion trap) Tommy and myself replayed the crossroads game . A quick recap: we are hunting for a lacewars era ruleset to use with an imagi-nations type campaign/dabbling.

The scenario has been taken out of the excellent 'programmed wargame scenarios' and sees a closing engagement between two enemies of  two brigades each  marching down 4 roads that intersect in the middle (hence the crossroads designation).  Tommy has instructions to form a north-south battle line centered on the town, while my own orders are to take the commanding heights past the town.



Sunday, October 21, 2018

Age Of Reason AAR - The crossroads

My forces marching towards the distant hills
I'm hunting for a 'lace wars' era rule set that I like enough to play regularly. One of the local gamers handed me a big box of unpainted lead (15mm scale isn't something he wants anymore) for the era. I'm planning on painting up an 'imagi-nation', but basing and unit sizes somewhat depend on rules so....the hunt is on.




Very quickly the cavalry is setting up to clash at the crossroads
My erstwhile opponent, Tommy, came into a large lot of prussians based and painted for Age of Reason. It seemed to be the most simple approach to try these rules first. We chose a relatively small set of matched forces (4 units infantry (inc 1 grenadier), 2 units can (light and med), and 2 cannon). Consulting Charles Grants 'Programmed Wargame Scenarios' we found that we were advance guards coming from the East/West trying to seize the cross roads. Tommy was meant to form a line of battle North/South at the crossroads. I was meant to 'seize the heights' which involved marching past to the South West and occupying the hills. Obviously these were incompatible plans so things got bloody.


I find it interesting when rules do cause 'historical' engagements. We had lots of failure of nerves to actually close into melee. Our cavalry clashed early/first and each side had a unit run off the table (dragoons beating hussars in both cases). It was actually more effective for grenadiers to advance to musketry range and blaze away at a lesser unit than (fail to) charge in.

Failure of will means the cav swaps insults at close range

 Some mistakes were made. The artillery was overly effective for the first couple salvos (1/2 of an infantry unit disappeared in a pink mist at one point).
The cavalry also tested their ability to close to combat incorrectly early, so there probably would have been even fast clashes at the beginning.

We played for 3 hours before running out of time. I suspect we were pretty close to a decision. Tests to withdraw were being made (although currently at a 12 on 2 dice). More importantly a lot of units were worn and likely to leave with a few more casualties. 

 I'd be willing to give these rules another go, having gotten up to speed on them. Our plan is to try the same forces/scenario with a different ruleset next month for comparison.
My infantry blindly marches past the screening cavalry into the teeth of the guns. A pink mist ensues....



Thursday, September 20, 2018

Imperial Skies - French fleet (2) - Brigade Aeronefs

The second half of the french fleet that came with my kickstarter. These are two cruisers are a Jeanne La Pucelle class, a Valiant class, and the Battle ship is the Charlemagne class. The latter has since been retired and remastered with some superstructure options and moveable turrets. I suppose this one probably is the 'actual' Charlemagne of the class as it's old and non-improved.

Once again, I'm a little unhappy with the grottiness of the boats and the annoying guy wire ripping up the paint from the lead problem. I also struggle with deciding whether to glue the bases in. These ones have a tiny plastic plug that is hugely annoying when it snaps off in the lead as happens most frequently in any structural failure.


Friday, September 14, 2018

Imperial Skies - French fleet (1) - Brigade Aeronefs

I kickstarted the imperial skies ruleset. It was done by Robin Fitton of Rottenlead blog who also wrote Gruntz so I was easily hooked. Once again, figs delivered a few years ago I'm sure, and they are just getting paint now. *sigh*. I ended up with two fleets so I should get cracking on the other one and then maybe I can actually try the game!




These figs are from Brigade miniatures Aeronef line. I was quite interested in aeronef but reading into the rules it sounded as they they were quite dated and (I supect) clunky. A rules freshen up was just what it took to get me in.

These two squadrons are the destroyers. I think destroyer is as small as it gets for the nefs.


The paint jobs I'm a bit meh on. They look a bit too grotty. Really annoyingly the lines (silk thread) tend to rip off the paint from the bare metal. Cool looking, but I forsee repeat repairs in the future.

Friday, September 7, 2018

15mm French Napoleonic Generals - Old Glory



As part of the "finish that lot of lead you got 7 years ago so you can finally table that force of french" project we have some generals hitting the table. These guys are a single bag of old glory lead. I was a little mystified by some of them (which is not uncommon with napoleonics I find) as they have different head gear and saddle blankets. I suspect that some might actually be ADC (aide du camps) but I wimped out and painted them all as high level officers.



Technically speaking for Napoleons Battles these are all divisional leaders as they are a single model on a 1 inch base. I almost group up some, but I realize I need a fair number of divisional leaders, and I have another bag of 'marshals' which should more than cover the higher level command.


At this point I really only need some heavy cavalry to be able to field all the necessary unit types for my french force. Unsurprisingly I have way more extra units than that to paint, but it's nice to have the choice narrowed for me.