Thursday, September 1, 2022

Dougfest 2022 - Zeitlessheim (pt2) Left flank

 On the Franco-Bavarian left flank the Prussians had finally finished eating up the space from the refused flank. Whilst the French were focussing on breaking the British in the centre it would remain a question could the Bavarians hold the line against the Prussians now in firm contact with them.






 Contact was initiated with the lancers duelling it out in front of infantry in square (technically in front because all sides of a square are the front, right? right?!).

Tied combat results are usually highly undesired as both sides lose 2 pips immediately and are locked in place. In our case the units were depleted by artillery fire and vaporized in an orgy of charges and counter charges and horses dragging dead riders off the field.

 Another cavalry unit was dutifully fed into the grinder by the Bavarians, wiggling through the narrow gap between the village and the squared infantry. 

Meanwhile near the creek the Prussians were screening the Bavarian infantry square. This allowed them to advance cavalry to face the thin Bavarian cavalry screen that had the Prussian foot stuck on the banks of the creek. Shortly all hell would break out for the clueless Bavarian commander whose mental focus was elsewhere.

Steady progress by the Prussians depletes another unit of Bavarian cavalry. The Bavarian commander (me!) was starting to feel exceedingly uncomfortable about the risks developing to my line of communications. 

In the centre the British were starting to make morale checks but were passing them with solid die rolls. The Bavarian morale was starting to get a touch brittle so I could no longer recklessly feed troops to delay the Prussians. 

Looking closely at the troops near the stream you can see (I think I missed seeing it at the time) that the Prussians have set up a long cavalry move to 'close the door' (i.e. flank) my defending cavalry. Not that I had much option, no space backward, infantry in square to the front, and infantry across the stream just waiting to advance given the opportunity.

The door closes and, astonishingly, infantry move across the creek and into contact with the depleted cavalry. Another Bavarian unit disappears and now morale checks now have the possibility of the entire command shattering and leaving. 

Furthermore there is nothing between the Prussian cavalry and the line of communication marker (the infantry base to the right of the picture is actually inside the town as a garrison unit....which means it's time consuming and disruptive to redeploy out of the time....and represents a bunch of lost victory points if I depart).

Another quick look at what happened here. 

The line of cavalry screening the towns and batteries. These batteries have been hammering the Brits all game long to assist the French assautl and try and break the centre.






Post door closing. The town is now screened by the very last infantry reserve and a mostly destroyed cavalry unit. Finally the Prussians are in a position to start a town assault if desired.

 On the extreme flank the Prussian lights charge foward towards the LOC (in the ambulance wagon near the tents). There is a single unit of infantry behind the town and a depleted cavalry unit (light against the Prussian heavy) which are available to "stop" the advance. 

The Prussians have superiority in all locations. The Bavarian morale is brittle. The Bavarians still have a mild edge in cannons and the Prussians aren't without some morale stresses of their own. 

The battle is winding down with all formations having the possibility of a catastrophic loss of espirit.


Thursday, August 25, 2022

Dougfest 2022 - Zeitlessheim (pt1)

The main event for Dougfest was a 5 player game. Usually Doug makes us try and puzzle out the battle later but he gave us enough hints to guess on the Friday night: Blenheim. 

Historically the British under the future) Duke of Marlborough  did a fantastically long march across Europe to aid his allies vs the French and Bavarians. Logistics being what they were (weren't really) it was an amazing accomplishment and achieved with no small amount of tactical surprise. 

The Frenco-Bavarians were in camp and caught a bit flat footed by the suddenly reinforced Austro-Prussians who immediately went on the attack inspired by the British under Marlborough.. Picture above we see the Anglo-Austro-Prussians to the 'North' of the picture and the Frenco-Bavarians to the 'South'.

The Bavarians/me will be played by Italians and green clad cavalry (lower left). Seth/French are lower right. Prussians/James (upper left) . Upper Centre are the British/Doug. Upper Right Saxons/Peter. Linear stands of trees help give a clear delineation between commands.

Sunday, August 21, 2022

Dougfest 2022 - General du Corp

The battle was thissssss big
After a long COVID hiatus, Doug hosted another summer game. I had missed Enfilade this year so eagerly headed over for some gaming and socialization with the regulars. General du Corp is a ruleset created by Doug and Seth (and arguably approaching it's final status) for fast play (convention slot) napoleonic large battle play (bases are brigades, and a command is a corp).

As usual, the battle that Doug set up was historically based although not a napoleonic battle it was still horse and musket (he has taken everything from 7 years war to ACW). After finishing the big battle we had time to play so we went over the backup table (set up in case people were interested in a late Friday night game....which we weren't as most of us had done a long commute that day) and played out a fun little battle. 

Taken from the ACW the forces are wildly uneven (I've forgotten the battle but I'm sure Doug will comment below to enlighten us). Peter threw the low die, so he took command of the defenders, seriously hamstrung by having a single commander so would definitely be pip starved for movement. Luckily this was a fun times game and can be gauged in terms of how the historical fight went. 

The defenders (British/Rebels) are holding a series of defensible hills vs the dug in attackers (French/union). Apparently the centre troops took local initiative to test the Rebel lines and, finding them insufficient and under fire, continued to storm forward to drive them off.

I'm unclear if  the flanks were late arrivals or part of the probe in force operation. In game terms we had 3 commands (left/right/centre) with numerical and artillery superiority. Cake walk, right?



Wednesday, July 20, 2022

Bump: Repair the blog social network

 Stew over at 'A Terrible Loss of Lead and Wealth' blog wrote a funny and thoughtful post on his 5 year blogger-versary. It's about the types of posts that get comments (Look it posts) vs simply lots of hits (Resource posts). 


Lest you think that it's about search engine optimization (*shudder*) it's actually about community. He talks about the boost one gets from comments, and indeed the bloggers that swap comments over years and become a type of friend you probably have never met.

He then encouraged readers to comment, and 'bump' another blog (like his own, but in theory this works in the generic sense). This totally resonated with me as I feel like there are a lot of 'broken links' from blogs gone dark, and people who maybe feel lonely blogging and not realizing there are still clusters of very active friendly blogs happening. I have been pretty bad about not commenting lately so I'm going to pick my heels up a bit. And I'd like to bump Stew's blog. 

It's got painted minis and projects and action reports to look at. And it's active. It just might be your jam....

Wednesday, May 4, 2022

May the 4th be with you... 15mm star wars characters

 Yikes! Time spins by so fast. I've been snowed under with daycare plague brought home by the children and a new (second) job. Productivity in the painting department has definitely suffered. I have been doing a paint night a month with some friends via discord so that is a positive. 

Here are some figures that have been recently completed and most fortuitously....topical to the date!

As noted in the title they are 15mm figs. Some pals from space. The maker is a bit reticent to go out and use labels so I suppose I should respect that as well. 

Bases are from proxie miniatures.

Friday, March 11, 2022

WW2 Romanians Great Escape Games (3) - Rifle Squads

The final wave of Romanians from my initial order. I still intend to add an artillery piece (printed but lacking crew) and maybe, MAYBE, some cavalry. That's really starting to stretch the project a bit far though.

Late war the Romanians coup their leadership and join the Soviets in the drive on the axis. In Bolt action they lose their free artillery piece and gain a free squad (if you have 3) of the cheapest version you have.  So I laid these guys out to have at least 4 squads. 

Standardized to 1 light machine gun, an SMG leader, a panzerfaust, (which would be lost in earlier phases of the war), and a bunch of rifles. As one would expect. The 4th squad I think lacks panzerfaust but has a big old anti tank mine being totted by the guy with bronze balls.

Turns out I can manage a 5th squad of 50% SMG. So either the project got overlarge, I've undersized my squads, or I just have some extra flexibility.  Hopefully I can find an opponent this year and get the traditional 'full painted and lose your first game' game in.

Tuesday, March 1, 2022

WW2 Romanians Great Escape Games (2) - Machine Gun, Flamethrower, SMG squad

I've fallen off the wagon! Too long since my last post. Here are the next wave of the Romanians. Once again they are 28mm metals from Great Escape Games. 

The SMG squad is largely equipped with Russian and German SMGs. There is a pack of figs that I ordered for more flexibility in late war Romanians (more captured gear available!), and is padded out with some of the stock infantry (stolen from full size rifle squads making an appearance soon)