Showing posts with label ACW. Show all posts
Showing posts with label ACW. Show all posts

Thursday, May 18, 2017

LONGSTREET: 1st game - 1861 General Stevens grand push


Nate, always a fan of the ACW, was convinced to try out longstreet, a ruleset I've owned for some time but hasn't had an airing yet. We grabbed the stock 1861 forces, flipped for who was the union and confederates, and got to gaming.

General Stevens, a confederate mexican war veteran, has been tasked with driving off the union blocking force of General Brewer (a well connected officer). With complete parity of men and equipment, Stevens has managed to draw off one of the union regiments which will arrive late to the defense of nowheresville.


Monday, February 15, 2016

Basic Fire & Fury: Gettysburg day 1 (pt 2)

We ended the first part with the Right Flank at a turning point. The rebel cavalry had flanked the union defending line, which was anchored by a cannon. The cannon chose to grapeshot the cavalry marching column......and failed to see them off. Bad things are afoot for the union....




While the cavalry is stunned into doing nothing, a small unit of rebels crashes into the artillery, handily routing it. This leads to a breakthrough assault on the flank of the large union unit. Flush with success and hooting their crazed rebel yell, the union is dispatched with such ferocity the entire unit disappears as a viable entity.


This flank is largely a mop up operation for the confederates now, and the cavalry rushes back towards Gettysburg to support the advance.




On the left, which was expected to be an easy go for the confederates, everything is as expected. There's a massive, but slow, breakthrough in the woods.
The union speedbumps on the road are recoiling fast and losing men. 





The rebel left and centre have just about connected, to pressure Gettysberg from multiple directions.









At the town itself, the union reinforcements have fully engaged with the rebel push in the centre. Desperate to change the tempo of the battle, the men in the cornfield advance agressively to try and put a rebel unit out of the battle.



Unfortunately, the cavalry from the right flank chooses this time to reappear and charge into battle.




















 History does not repeat itself and the union manages to chase off both the cavalry and the rapidly diminishing rebel brigade facing them.




Despite local successes, the day is lost for the union, as the confederates have handily taken Gettysberg and are still have day light to march on the important hill to the North.

Thursday, February 11, 2016

Basic Fire & Fury: Gettysburg day 1 (pt 1)

Nate managed to host another game at the friendly local game store. We played some basic Fire and Fury (as opposed to the newer Regimental F&F), with a minor rule change for faster play/resolution.
The game was set up as the 1st day of Gettysberg, with the Confederates holding a manpower advantage and needing to strike hard towards the town, and displace the blocking union forces. Joel and myself took the Confederates while Nate and a fellow and is son whose names I forgot took the union.

I have never played F&F but was familiar with the rules, having read them. Nate tells me that it's very common for fire fights to bog down to both sides getting disorder and not much happening. As a result, a rule mod was used where disordered units that take another disorder will lose a base instead. It seemed to work very well, and I can really see how it would drag on without this mod.