Showing posts with label tumbling dice. Show all posts
Showing posts with label tumbling dice. Show all posts

Monday, July 4, 2016

CY6! Jet age - Falklands test play

After a shameful amount of time, I finally got my painted jet minis out for a game. At the local game store I was joined by Joel and Tommy for a dust up between 2 harriers and 2 mirage III's.

The barriers to play were my uncertainty about my basing scheme working, and unfamiliarity with the ruleset. Luckily the two suckers brave gentlemen agreed to try the game out.

The bases are indeed leg, and each block represents an altitude level. Jet age tends to use a lot more than the regular ww2 era CY6, as jets have a lot more power.

The mirages race along at high altitude from the sun towards the low flying harriers. The sun is important b/c being 'up sun' from your opponent makes it harder to hit with infrared guided missiles. 
Closing took about 3 turns which gave us a chance to get used to changing altitude, maneuvering and the turn flow.

The harriers struggled to gain altitude without losing too much speed as the mirages raced towards them.

More after the break....


Wednesday, December 24, 2014

2014 Retrospective: CY6! Jet age. Falklands

I've been trolling through my photo archives, which I tend to separate by month and year and was trying to figure out how much I've actually painted this year. Funnily enough, I didn't take pictures of a lot of what I worked on (which is unusual), but I do find hints of what I was working and interested in at various times in the year.






Beginning of last year I had just finished up a batch of jets for check your six! (CY6!). I chose to do the falklands war purely based on the limited number of planes needed, and the couple of scenarios available. After hunting for various pics of 'correct' paint jobs, and getting confused (as there was changes through the quite short war), I painted up these fellows.



mirage 3 (i think)





Daggers are slightly smaller than the mirage 3 to the topleft and the right
These are all 1:600 tumbling dice figures. They include harriers, mirage 3's, 14 skyhawk, and IAI daggers (which are almost indistinguishable from the mirages...and I think they are perhaps an earlier model).





















 Harriers in the two group colorations. They are noticeably smaller than most of the opposition.













 A4 skyhawks which are wee little planes compared to the mirage's and daggers.












Despite finishing these in Jan/Feb I haven't gotten around to playing yet. I have sourced a hex mat, but I'm still facing sound challenges with how I want to do the bases.

Ideally they will change height, and show the speed on them. The planes have a small ball bearing located on the bottom in order to pitch/roll/yaw on the magnet on the stand.


I originally toyed with the idea of having the ball bearing on the stem, and only placing a magnet inside the plan. The end result was wildly unstable and the nose or tail (depending on where I placed the magnet) would instantly track downwards. I then managed to embed some magnets within the base stem, and attached the ballbearing to the plane. This is improved....but they still yaw a bit too easy. I may just stick some 'blue stuff' inside the stem to increase the friction.  I'm hoping the whole basing scheme isn't kaput.

Meanwhile, I still need to decide how to represent plane speed. A dice and frame arrangement vs a arrow/dial/pointer thing. Decisions, decisions.....

I'm going to wait till I'm more inspired to fight with these problems.