Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Tuesday, February 14, 2023

Necromunda weekend (eye candy post)

An eye candy post from a weekend at the tail end of 2022. A friend (Jason) from highschool took the ferry over to visit and game on the weekend. We met up with a third player (Kevin) who has just moved (back) to town. 


My necromunda gang from the 90s hit the table again versus some squats and some meatcarving chaos worshippers. Kevin provided the painted terrain while I unveiled my mass of 3d printed terrain (all in gray and unpainted).

 Jason and Kevin had a quick game while I stat-ed up my gang. Aggressive positioning and sneaky infiltrators locked Kevins Squats in a corner while the flesh blenders that look vaguely human sprinted towards them through tough terrain. It was over fast and messily when the leaders of the Corpse Grinder cult arrived.

 

 

 

I have some of the same terrain (the Pegasus ruined building), and the mechanicus motors and was quite jazzed with how it can all look with a lick of paint. Perhaps I'll get some down this year.













 

 We then setup a three way engagement. We allowed for clambering over the walls to give some more tactical options. The big grabber could be operated too, although we didn't quite get in position to grab enemies and drop them in horrible locations.

This was harvest scenario where we needed to seize the blue drug plants to make money. Having seen the power of flame weapons in the first game my red cloak cultists ended up fielding as much flame as possible. Cleanse the unbelievers!!

Sunday, January 18, 2015

6MMRPC: Week 20 - Necromunda Gangers /Gorkamorka diggas

These two fellas sat on the tray half finished for quite some time. I've been quite ADD about what to work on lately, and the productivity is still pretty desultory. I did however managed to finish these guys off.



I figured they would make good stand additions to forces I can use for necromunda type games. To that end I wanted them dirty, and I figured some tattoos would be fun to break up the skin. I'm still not super happy with my skin tones, but they are a great improvement on my russian artillery men painted near the beginning of the challenge (5 months ago!). I considered using my special rust effects paint on their weapons, but decided that of anything they had, the weapons were the most likely to stay in 'fighting trim'.




I also used the opportunity to base each in a different style. That way I'll be able to finish up my few posts on the different ways I base figs. Maybe I'll choose the one I like best and return to it.





Monday, January 5, 2015

6MMRPC: Week 18 Ogres, Diggas, Musselmen WIP

I managed to miss a week of posting for the challenge, and I'm a day late for this one. Not the best start to the New Year.

I managed to get the legio heroica muslims assembled at last. I ended up getting some advance from Cameron (we piggy backed our order) and bought some CA glue accelerator. Pretty marvelous stuff actually....now your instant drying glue truly does glue instantly. I'm not sure if the glue gets a bit 'tired' over time and glues more slowly, or simply that some materials don't want to stick together. Regardless, a little accelerator on one part, the glue on the other and *presto* they stick together much MUCH easier.

I'm hoping to get these guys primed up sometime in the week when the wife is not working on her clothing project in the craftroom. I can put off figuring out a air scubber/ventilation system for a bit longer yet.

My other work was largely with inking. The ion age Adders get a coat of black ink. I will be able to bring them back up towards their base colour via highlighting now. The camera doesn't quite catch the difference to be honest. The pic below being the 'before' image.














The GW gorkamorka diggas that I am adding to the necromunda/post apoc gang members get an inking of sepia ink.

I think it's probably a bit overboard, but it does work for these guys looking 'grubby'. I'll probably rust up the guns and metal a bit, and start the highlights soon.

These are nice figs for inking as they have deep creases in their faces/muscles/clothing.














Finally we have the mordheim ogre. Also inked with sepia, I can see spots of residue on various flat parts (his hat for instance on the upper left). Not terribly happy about the outcome. I'm sure with highlighting I'll be able to save most of the problem areas though.






I have to say this is a fantastic figure. His wicker backpack has ears of corn in it, a sausage hanging from the side (not shown) and a victim/stowaway as well (seen in the rear shot).

I'm looking forward to yellowing up his teeth as well. I decided to start with a brown and work up to a healthy yellow/khaki.


Wednesday, November 26, 2014

Blast from the past: Marauder Venators (Confrontation/Necromunda)

A post on Google+ caught my eye the other day with a picture of an old GW/Marauder/Citadel figure (here). These venerable old figs were for a predecessor to the necromunda rules. Crazy that back in the day GW would be making figures for a incomplete essentially unplayable system. I remember collecting White Dwarf magazines with fractions of these rules hoping to play, and even trying to make a gang (essentially unplayable due to the entirely random gear).

The figs themselves were quite characterful however, and numerous people picked them up, and eventually used them as human defence forces, or chaos cultists. I managed to get 3 of these guys in a trade, or cash purchase. I was playing necromunda (the spiritual successor to the confrontation rules) a lot at the time, and these guys fit well with my cawdor gang (masked religious nutters), the crimson zealots. The GW painted cawdor team was blue with a bit of red. I didn't want to copy exactly, but lacking a big sense of what colours might work well just inverted the scheme. I was happy enough with the results. 


Jean-Baptiste asked me for some pics of my figs, hence this post. Looking at these I wince a bit at the poor job done with the metallics and the masks. The colour choice is a bit too uniform as well. It's nice to see that in the 10 years since I painted them, I've achieved a bit of an improvement (in colour choice if not skill).