Monday, March 13, 2023

15mm Star Wars: Empire support weaponry

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3lgg3cJLYfxKTsfJ_CCQy2COYhtHQ6AeHmOBJSVzNWRMR_vad1vfoQXPXH0A_zO4qu9xipL5Zj6eVWqsk1E4-_ezSLDVNeVV5_coIblsr4dYs3n9BIgd-io-ocSkUAvTi9df4VSd_IdBe/s1600/645px-Imperial_General_SOC.jpg

"Sir! We have confirmation that our detachments heavy equipment has now arrived in system."

"Excellent, begin sweeping the outlying areas, it's important that these local scum understand that the fist of the Empire is hovering above their obstinate heads. "

 

 

More reveals of the 15mm star wars force I have been secretly building up. It's funny how many secret things happen in this fictional universe. 



The heavy work of figering out what minis to use was mined from the internets by diligent searchs. Turns out the there were some micro machine star wards lines that are pretty close to 1:100. 


The AT AT is obviously undersized.......but does it really need to be any bigger for a game? I don't seem myself using it as an actual unit as opposed to facing background and/or objective. 








The AT ST are much more 'in line' scale wise. I have 3 of these bad boys. Considering I only have 30 troopers and a mere 3 support weapons it's a good thing too.





Monday, March 6, 2023

Frostgrave AAR: Dark alchemy mini campaign game 1 - Alchemical Monstrosity

 

Local gamer Garret managed to inspire me to complete painting a small warband for frostgrave in a timely fashion. Mainly he did this by texting me videos of him filling in a pie chart showing his own progress. In December we were ready to start playing. We have chosen an introductory campaign, Dark Alchemy, found in the Frostgrave folio.The notable changes are that it's cooperative, there is no downtime phase between games, and it's easier to carry chests. 


Garrets well painted set of (ordered) 3d prints certainly looks the part for a fantasy post apocalypse city. 


His warband is led by a Sigilist mage. My own (on the right) is more of a druidic tradition which seems to map to 'witch' in the game. 1st mission we can bring but 2 helpers with our mage or apprentice. Why wouldn't you bring you wizard? I'm not sure.....maybe story only. Or hard mode.







 

In the background we can see the other star of the game.......an alchemical monstrosity. The alchemical factory we were exploring collapses and catches on fire. We must move quickly and help each other to escape. In hindsight the monster should have been more like chaos spawn/john carpenters 'the thing'/protoplasm and tentacles. Oh well.