We had decided to play 20 turns (considering a turn is approximately 30 minutes), already have the game had been whiled away (meaning it was early afternoon).
Luckily for the Austrians, a large block of Reinforcements had arrived on our side of the river. This was turning into a foot race to control the all important village of Montereau (hence the battle title no doubt!).
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Given a dearth of command points, the Austrians hurry their guard to reinforce the town of Montereau, while attempting to place their cannon batteries (each base is (from what I recall) about 30 guns) flanking the bridge and commanding the village as well.
To the right we can see the Austrians have managed to rush their guard to the town. The French guard can be seen in the top left moving down the road.
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Above we see the french infantry is cleaning out the woods and outlying village (?name) of the advance Austrian garrison (line in the village, and a brigade of light infantry in the woods). This would let the depleted French flank resume it's march against the bridge head and create more pressure on the Austrians.
The guard vs guard fight has started on the crossroads. The Austrians have manage to withdraw their horse artillery to the rise and the heavy cannon has been glowing red hot for a while now as they steadily cannon the guard advance. One of the more controversial discussions was shoot thru damage from cannon. A second unit can be damaged (with reduced chances) if right behind the primary target. Apparently this had made frequent appearances and disappearances in various forms in the rules.
Victor has started to get his troops moving again, the presence of the French chasseurs has created issues for the Austrians holding this area. The troops in the village are getting a hard handling but some horse cannon just out of sight behind (diagonal) the village.
Back to the main event we can see the forest and village are cleared. There is still an incredible mass of french troops charging down on the Austrian thin white line. Besides the 2 guard there are only 3 bases of cannon (although this represents almost 100 gun!).
Note the french cannon to the left of the column which has started an artillery duel with the austrian heavy cannon at the top of the rise. The austrians would slowly be whittled down by this fight, as they were distracted with steadily cannoning the french infantry as fast as they could manage.
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The turn counter is running pretty high though......The french need to claim some solid progress soon.
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Another via of the left French flank with Victor clearing out the troublesome village by cannon.
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French crisis! With a cataclysmic clash of force, numerous brigades are wrecked as fighting formations. Austrian and French fall back from the field dragging their injured comrade. The jewel of the french fighting formation has taken a rough handling this day. Napoleon eyes the depleted cannon on the rise, and the strong defensive position of the Austrians beyond. The day is late and the guard is needed elsewhere. A series of recall messages and trumpets are sounded as the dark of night is creeping across the field. THE AUSTRIANS HAVE THEIR CROSSING. HUZZAH!
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A huge thanks to Doug and Seth for posting the game with a great setup and figs. All the players were a treat to play with as well.
The rules continue to develop with each battle. Doug and Seth didn't like how the road rules played out and have decided to remove them again (it's questionable that the roads would help as many troops as each base represents on such a small time scale while being deployed). The new cannon rules seemed to work quite well, but changes to blow thru damage (bounce thru?) and the arc of fire needs some tightening up as well (I will admit under the current rules I was managing some amazing sniping down narrow firing corridors).
More of Doug's great painting (closer up) on his blog Dots of Paint.
EDIT:
I forgot to put up the awards for the Austrian commanders! The historical result had the French come charging hell for leather down the rise above the town and panic the Austrians. They were flung back over the bridge forthwith. During the game we noted the fantastic job done by the centre artillery batteries and thought that they (and us!) deserved awards.
Rod was diligent in looking this up post battle....
Now, I think the Commanders that David and I got to play may have earned either of these below. HOWEVER, I don’t think the Commanders were of the appropriate noble rank to receive the Order of the Golden Fleece….
Take care, and please pass the attached on to David!
Rod
http://www.antiquesatoz.com/
The Military Order of Maria Theresa
Ribbon: Equal stripes of red, white and red.
Grades: Three: Knights Grand Cross, Knights Commander and Knights
The Austrian Imperial Leopold Order
Ribbon: Red with two thin white edge stripes.
Grades: Three: Knight Grand Cross, Knight Commander and Knight Ordinary.