A rare shot of this years painting |
The addition of the wife and 20 month infant slowed the trip dramatically so I missed the early afternoon session and arrived for the evening session having checked in and loaded up on groceries.
I was booked to play 'cruel seas' a fairly new offering from Warlord games. I hadn't realized it had only been out since December. My side took the German S boats against 3 British freighters and a armed trawler and a host of small escorts. It was a flank chase and there was opportunity for lots of torpedos flying across the table and, my word, ships can suddenly disappear under fire (one of my boats was hit by two hits by 3inch artillery pieces on the freighters....under 5% chance (my attacker rolling two 1's to hit). All I could do was laugh hilariously as my ship took a crit, caught fire (1 roll of 6 on a d6 for a diesel boat) and disappeared just as it had closed the distance to fire.
The figures are beautiful, and the rules were.....okay. Hilariously there was a steady stream of folks dropping by to check the game out who all voiced their dislike for the rules. It sounds as though the two key problems are: 1 - rushed into production there was insufficient playtesting and balance and the hardcopy rules have been revised into uselessness already. 2 - ships turn based on their speed. Moving faster gives MORE moves (i.e. flank speed = 3 turns, slow = 1). A slow boat (like a cargo ship) can crank in HUGE turns over a short distance compared to a 'highly maneuverable' fast boat which has it's turns happen over a much longer range. While not much of a problem in this scenario I can see it was an obvious issue. Pretty easy to fix though.....
I only managed 2 pics of the cruel seas game. I think there was a fair amout of 'not that interesting to photo' going on. Picture dump of other games in the same time slot to follow.....
A 2 page home brew tank system. It seemed to play pretty fast and was pretty bloody. Great convention fare. I wished I'd had more time to peruse the rules.
The host put on a great post apoc game last year. I forget the rule set, but the presence of the ufo suggests a 'historically inspired' scenario.
Indians vs colonists in North America. Musket era. Not sure the ruleset. Looked pretty.
Fair number of big napoleonic battles.
Good number of star wars inspired games over the weekend. Pod racing on a nice looking board.
Doug's "retreat from Moscow" game. I think the Russians were rule directed and endlessly cycled on while the french attempted to escape of the board.....maybe with some treasure/rations/supplies?
Dougs earlier writeup of the playtesting sounded pretty hilarious as the french engaged in some friendly fire at least once. I doubt it happened at the convention but I will admit to hoping for lightning to strike again.
Good looking games! Thanks for the recap,
ReplyDeleteNo prob! Do you ever make it out to enfilade? It's definitely a longer drive for you, but it looks like you can avoid most of Seattle traffic (?) which would be a huge plus...
DeleteGreat to see you posting again DaveB; I would like to make Enfilade some day.
ReplyDeleteThanks. It's good to be back. I was looking at blogger sheepishly for a while. Enfilade is a great convention except for the inevitable currency differential (30% this year. Yikes).
DeleteLove Cruel Seas. great to see it being played.
ReplyDeleteThere was definitely a few blocks running it. And it filled up and drew on lookers. I remember chatting with one fellow about the problems with the game and he was very much against house ruling as then you would have different house rules to other people and it wouldn't be the same game, etc. Seemed a bit strange to me that there hasn't been some sort of widely embraced 'fix' that most people go for.
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