
Field of glory is definitely one of those rulesets that has enough fiddly bits it can be a bit slow if you are unfamiliar with it. Once we got into the flow, and started to remember what the actual matchups were between each unit (you calculate 'points of advantage' which tell you what you and your opponent hit on) it moved at a pretty decent rate. Certainly a ruleset I'm willing to try again.

The main weight of the gaul line is in the centre, while the Pyrrhic forces are loosely held there by skirmishes and javelin men. The large green field would have screwed up the pike blocks, which resulted in denudement of strength in the middle. The gauls attempted to march their cavalry unit on the the hill away from the elephants towards the other flank.


Meanwhile in the centre, the Gaul skirmishers ineffectually throw stuff at the weak centre while their scary troops crawl forward.

This is probably the point where it went sideways for Nate/Gauls One of the cavalry units was routed and run off. This would allow the Pyrrhic cavalry with the green shields to wheel to the right and start a general roll up of the battle line.


This is the spot where my poor medium foot javelin men get crumped by the Gaul heavy foot.
The right flank is holding fast, but soon the elephants wheel in and crush the Gaul flank. The chariots would continue to charge in, fail to beat the poorly trained pike block on the left of the picture, and disengage. Wash hands, repeat.
The blowing out of the Pyrrhic centre is starting to be obvious.
The vise closes on the gaul centre.
In the back, you can see Nate forming a new line with the cavalry, and some foot units.
On the left of the pic the pike and the green shield cavalry have raced off and failed to catch their prey. The routers have disordered units behind them by their untidy 'advance to the rear'.
The killing of the right flank. Black markers show routing units, which are beginning to multiply.
The Pyrrhic javelin in the bottom continue their own run. On the left the Gaul noble cav have routed their opponents and are busy cleaning up the light horse that was helping fight them for most of the battle. The real fight has been fought in the centre though.
You can see a chain of 4 routing Gaul units all on the right hand side of this picture.
I was just beginning to wonder if the battle would turn into a 'bug hunt' and take forever to resolve when suddenly it was over. The number of units(battle groups) you start with is your target break number. Destroyed and routing units are worth 2, shaken are worth 1. So really, you need to dismember about half of your opponents forces.
Another fun game with Nate using his great collection of figs.
15mm I assume? Regardless, more lovely looking units.
ReplyDeleteReading this and following through your pics made me feel very much as though I were playing a game of Total War: RomeII. :) Super cool.
Yes 15mm. I try and throw in tags/labels to show the scale. It can be tricky to tell sometimes on peoples blogs.
DeleteGlad you enjoyed the AAR. This was was a bit long picture wise.