Wednesday, September 23, 2026

Congo: Forest Tribes (Foundry Figures) - part 2 (of 2)

 Continuing on my showcase of the forest tribes for CONGO (studio tomahawk). If you are interested in the 'official' pictures of minis there is a handy pdf with cards of all the units here. 

 

 

 

 

 

 

 

First up is the pygmy king (a leader required if you want a pygmy unit). He has a unit of spearmen, and archers.  I tried to use some consistent colours across the whole force as, to be honest, there is a lot of replication across the 4 armies (like everyone gets young warriors, archers, scouts, and porters). My forest tribes have blue, red, orange, turqoise.

 

 

 

 

 

The pgymies may be overpowered based on the game we played. The archers, conveniently, are 2 separate units but activate on a single card/token/thingum. Small units are SUPER brittle, but the extra mobility was pretty awesome. There is, functionally, some march blocking which allows you to slow down your opponent if you are close to them. 

 


 

 

 Speaking of small units, we have a group of 3 scouts. They have an ability to enter terrain and NOT trigger a dangerous terrain test (there's a d66 table which can include some wild animals showing up on the table). Once a piece of terrain is occupied, it won't generate a test when another unit enters (but if it gets unoccupied and then return, you need to test again)

 

 

 

 Bundukis are another fairly common unit (warriors with muskets). Muskets and rifles have similar ranges, and attack dice are more about the troop competence than weapon. The difference is that muskets inflict a 'stress' token on a unit taking fire....but then they need to reload on another fire action. 

 

 

 

 

 

 

The last unit to be shown is the archers. I should probably base everyone, but I'm undecided on what to use. I'll probably just wait to finish my 3rd army/force and then base everyone the same way. Though there are arguments for having slightly different basing for each force I suppose to create some additional visual elements that differentiate them (makes it harder to steal/share the units between forces though). 

 




 

5 comments:

  1. More fun additions! I like the pygmies, though wish they had gone with the old GW style of pygmies. Those were super fun.

    Regardless, I like these. I think similar basing schemes would make them match the table as a whole - perhaps devise a unit marker for the figs for easy identification ingame?

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    1. I'm not sure I ever actually saw the GW ones. Just the line art in the warhammer armies book.

      I'm not sure I'm following you on the basing. Like a consistent basing style/finish for each of the armies? Or like a unit by unit difference (coloured ring/marker on the edge type things)?

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    2. I picked up a pack of pygmies as a kid in the late 80's. Had them until about 2006 then stupidly sold them on Ebay. Really cool figs that almost painted themselves, the detail was so good. Tiny little guys too.

      Yeah, rings or something temporary that can be removed, for like you say, whatever guy joining a different faction, etc.

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  2. Lots of character here Dave, and the painting really shows them off nicely.

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    1. Thanks Lawrence. I think I had the most fun with these guys of all my congo figs. The current project (white man's expedition) has turned into a bit of a slog.

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