Sunday, June 14, 2015

6 MMRPC Week 2: Bones Townsfolk and Plaster casting

I've been continuing to plug away at the bones miniatures. I managed to finish off 3 of the townsfolk models, although it would appear I missed another one or two that came in the set. I'll have to track them down at some point.


I often end up painting multiple models and using the same paint colour on all of them (to finish off what I've squeezed out of the bottles). It appears that a deep red is a popular colour in this town. Perhaps not surprising, as I'm sure a town couldn't support more than one or two clothiers.


I'm reasonably happy with the group. I think I intended on painting some trim on the lady (I think of this one as the inn keepers wife), but it escaped me. The slightly rouge cheeks turned out well. The inn keeper on the other hand ended up with wonky eyes and overly pink/red lips. Ah well. 








Wednesday, June 10, 2015

6MMRPC Week 1.5: Bones Nova Corp Sgt

This is yet another submission to the CaffeineForge weekly bones mini painting.....blog? It's certainly not a contest, more a friendly pressure to paint and share results. Definitely motivational for those of you with unpainted bones figs (and who doesn't have a lot?).

In about 2 weeks there is a speedpainting version, where we try and bang out as many of the other novacorp mooks as possible. With this in mind, I tried to go for an easy paint job. I also wanted to have some sort of sci-fi forward colour that really makes no sense as a modern bit of kit.....hence the purple. I used the opportunity to fill in some gaps in my paint collection as well.

I'm not entirely sure about using the leather colour for the straps, but it is fairly high contrast. Grey was already getting used for the between armour sections (possibly not very noticeable) and other gear, so that was out. I tried to re-iterate the colours of the limited pallete in the base as well. The nice thing about all the novacorp figs is they have similar bases that will really pull the group together.

Sunday, June 7, 2015

6MMRPC Week 1: Bones Undertaker & Flesh Golem

Going with the theme of 'finishing things off', I've completed these two figs, who were in partial states of work for a while. Indeed, I've own the lead version of the undertaker or *years* with no work on him. The lead version will now be retired to the 'get rid of' pile.







I was hoping to create some semblance of 'belonging' with these two figs. Hopefully the common dark red, and the glowing pulls them together. Obviously the undertaker is sourcing the tissue for the creation of the flesh golem. I tried to use all my skin tones for this repulsive creature. Who knows if there is another master of the dark arts who breathed 'life' into the beast.....


To critique the figs, I'm not a fan of my basing colour. Luckily this is pretty easy to go back and fix in the future. The eye sockets of the golem are a bit too light (flesh tone), and the darkest flesh tone didn't highlight up very well. I had contemplated trying to make some angry red borders between the various skin tones, but time defeated me, and I was afraid I'd run an otherwise decent paint job. Otherwise, I'm fairly pleased with the two. 

Tuesday, June 2, 2015

2nd Annual 6MMRPC: The plan - trays of shame

Currently working on this stuff....sorta
And we're off! Lots of folks seem to be keen on having plans for the reduction challenge. I found that I'm much happier when I can kite from item to item. I often get hung up on choosing colours half way into a project, and decide to 'step back'. I have therefore accrued many....many.....half painted project. Though to call them half painted is probably a bit generous.

One of my new years resolutions, and my reduction plan, is to try and attack these half painted monsters and get them out of the dusty queue. Lets have a look a a few of them, though I need to point out there are still things that are in transport boxes and packed away that I haven't photographed, to say nothing of the unassembled and/or unpainted stuff.

Wednesday, May 20, 2015

Reaper Bones: Oswald the Overladen

After a2 month hiatus I'm hoping I'm back into productive form. It's probably best that I warm up to posting regularly (and painting!) prior to the onset of the 6MMRPC.

Once again I've bashed out a Reaper Bones figure as part of the Caffeineforge challenge. The detailing on this guy was pretty fun. He has ridiculous amounts of leather satchels & bags, plus the archery gear, weapons, wizard reference text, langern, shield, fried chicken and cask of delicious beverage. And a blanket roll. I only assume the pair of knives strapped to his boot are his own personal equipment, rather than the gear his is obviously lugging for some adventurer.

To be sure, this load out reads like something off a RPG character sheet, with little regard for carrying requirements (encumbrance is usually SO TEDIOUS to track).

To critique the paint job: I'm pretty happy with how the face turned out. I forgot to highlight the blue sleeves, but I expect this guy would get pretty grubby. I'm torn as to whether I should have done some more types of green on the bottle. Unhappy with the axe near his face (too start the dirty side), and the ground could use some love.

Overall though, I decent enough table top standard for a lackey figure. Onwards!

Tuesday, May 12, 2015

2nd Annual 6 month mountain reduction and painting challenge (6MMRPC)

The pre-season has begun! David at Spiderweb of History has taken the lead on burnishing the rules and started the collective dash of lemmings towards the mountains of lead.

 6MMRPC was a GREAT boon to my productivity last year (and this for that matter). It was quite fun to see fellow painters projects (or randomness) proceed and wonderful to have folks commenting with encouragement and suggestions.

While it may seem difficult, it's a very chill group and very few people managed to fulfill all the requirements (weekly postings were pretty hard). Even if it *reduces* your rate of miniature gain, you are ahead. It would be lovely to have more company, so any readers are welcome.

Actual rules (copied/pasted from David's post) posted after the break....

Friday, May 8, 2015

Playtesting Vietnam Cordon & Search

I was very fortunate recently to join in a game that Thomas hosted at his buildings activity room. Thomas is a fan of the Vietnam era, and has some lovely kit to game with, but has found that there isn't a rule-set that really resonates with him. Cribbing from a number of other games and synthesizing, he has been working on a set for the reinforced platoon/company level.






The rules largely use squads as the maneuver unit, but they can be broken down into fire teams. Activations are rolled at the beginning of the turn and allotted to units (pips essentially).  Units that become pinned/suppressed are *very* difficult to re-motivate. Army morale degrades by (semi) random value chit pulls after losing units. There are also some non-onerous spotting rules for effective (non suppressing) fire that make sense in the jungles.

More eye candy after the jump.....