Fabricants look very similar to humans (high level ones anyways) and so you can't necessarily just cap a suspect. You need to question it and determine it's humanity (or lack of). Shades of Decker in Blade Runner. Perhaps unsurprisingly, there is a lot of hostility to the 'fuzz' in the areas you conduct your investigation, so many hostiles may be real humans who just want to mess you up. More likely though, are the runners who just take off.
This is used as book art. It's a sketch. |
I haven't yet experimented with the actual goal system rules that are used outside of the campaign system, but that alone seems wo
rth the price of admission to me. My quibbles with the book are the appalling art, and some editing/playtesting errors that have crept in.
This 'art' is a total abortion. |
Ghosts of Hefei is based on a short peice of flavour text about a chinese city that is almost all fabricants. The only humans who are there are basically a support structure (techs/mechanics mostly) for the artificial labor. Ghosts of Hefei sounds like it's meant to be a gang skirmish (a la necromunda) in the setting. Boot legging fabricants and using them to conduct crime. My major draw to the kickstart is that there should be some good 15mm figs, and my support of the Department means I'm entitled to some bonus figs if Ghosts funds.
The greens of the figs look decent. I'm not sure hopeful based on the kicktraq trend that this one is going to go through....but you never know, sometimes things can surge later on (or fall utterly flat).
EDIT: And I've found a review that savages the department a bit. Nice to know we both had hoped that it would work. Some gorgeous shots in the second link...
http://duchesscamillashorse.servegame.org/?p=444
http://duchesscamillashorse.servegame.org/?p=460
No comments:
Post a Comment