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I shamelessly ripped off the snakemen paint job from another blog and obviously I'm not the first to like his idea (here).
I mentioned many moons ago the idea of xcom as a small scale game (also ripped off of the blogsphere). Probably very easy to do with programmed aliens for solo play as well. I think this is a reoccuring thought, as the computer game franchise remakes xcom and/or clones come out. I was, in fact, inspired to do these this week (and not much more) as a result of picking up an xcom clone called Xenonauts. Definitely an improved blast from the past of my highschool days.
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The snakemen have only 5 poses. I wanted to do for a glowing energy weapon aesthetic. The green also pops quite well compared to the yellow/orange palette.
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The re-release of xcom (which came out 1-2 years ago and is *very* good) had 'thin men'. These are disturbing human like infiltrator aliens that are vaguely reptilian with their movements, very agile/flexible bodies, and eye.
The look like creepy bankers, or men in black. I decided to try for the banker (navy) blue rather than black.
I'm not super happy with my pictures right now. They tend to look better in hand than in the light box, but obviously there was some movement/blur.
I'm not sure if it's the popsicle stick positioning causing photo composition issues, or if I need to look at a better camera where I can control some of the variables.
Unusual and very nice!
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