Thursday, February 12, 2015

6MMRPC: Week 23.5 Vaeloth Reaper Bones

Inspired by David (Tower of the Archmage) I broke out some reaper bones that I have collecting dust in my closet.  Caffeineforge does a regular weekly posting of a single miniatures (with the order determined more than a month in advance) painted by multiple different painters. Their skills seem around my own, so it's quite a treat to paint something, and then see what other folk have done with it conceptually and technically.

I managed to find about the first 10 of the bones in the list, wash them up (apparently the release agents can do weird things to your primer and/or cause the paint not to stick for long), prime, and paint the first one. It was a bit of a race on Sunday to try and get him finished, and pictured before the deadline.

David (another one!) at Caffeineforge only posts a single pic, so I had to download GIMP (a free photoshop program) and futz about to get a single picture with 3 views.

Unfortunately, the figure has no nose (this is not too uncommon with bones) so his face looks a bit funny. I decided to make his wolf pelt that of a hellhound, and contemplated trying to free hand a wolf muzzle on the shield. I didn't feel up to it and went with a classic chaos sign from the warhammer universe.

Red and bronzes go well together. I didn't want to overpower the fig with metalics though, so I stayed with a leather for the armour (despite the fact it's entirely nonsensical to have leather over metal rather than vis versa). I even tried to paint the eyes...which went about as poorly as expected, but without experimenting, you won't get better. Overall I'm pretty happy with this one. 


Sunday, February 8, 2015

6MMRPC: Week 23 Perry Miniatures Russian Dragon & Cuirassier

I've managed to polish off the last of my Perry Miniatures (wave 1). Much of the work was done at the same time as the officers, but last week I got antsy and finished off the officers to show some progress.








I'm rather happy with how these guys turned out. I must say the smaller pics look much sharper than when you zoom in across the whole computer screen.

I think my favorite horses are the rather orangey ones. They do, however, manage to avoid getting to an unnatural tone.





From the back the figs do look a little bland, as the regimental colours (blue) are a lot less obvious.










The cuirassier I decided to choose a festive colour of pink. It turns out I only have about 3 shades of pink, and one is positively neon. I may need to try and expand the range a bit (or even it out), but honestly, one doesn't get to paint with pinks very often. I may have to track down some girly figures to create a paint need.







The red lining on the armour was a bit tricky, and therefore got a little sloppy. I'm also not entirely happy with the coppery colour on the side flask. But these are fairly minor quibbling. I'm sure they will look just fine on the tabletop field of battle.





Outstanding items for pretty much the entire force are:
-Add some chunk foliage to the bases to make them more interesting.
-Add an identifier colour to the bottom of the bases (so i don't lose my figs when the lot of us join forces to play Borodino).
-Varnish my figs. I noticed, in particular, some chipped primer off the metals very early. I'm not sure if I didn't lay down a think enough layer of primer, or should have rinsed with soap and water my figs before hand. I'd like to protect the paint jobs from the rigors of handling/gaming. The great fear is the frosting effect, so I do need to wait for a low humidity day....which in the pacific northwest may occur briefly in july.  *sigh*









Friday, February 6, 2015

DBA French Indian Wars - Booze run (part 2)

The much needed supply(booze) column is heaving into sight of the fort. (More intro is here).

Various bases in the woods on either side of the road are native american 'blinds' unknown even to that player whether they are true units or not (approx 50% are fakes).






Tuesday, February 3, 2015

DBA French Indian Wars - The booze must get through! (preamble)

Fort Wo-blee gate has been sustained through many a winter by their regular beer and rum ration. Lately the hard road has turned more hostile, and numerous shipments have mysteriously disappeared! The garrison is in crisis, with formations crisper than ever, drill faster, and morale in the gutter. The ration must get through to survive the winter!
 A view of the long road and heavy vegetation the fort guards. The fort dominates these prime agricultural lands, and the few deer and beaver residents from the rapacious French to the North.
 Our good provinical british subjects, having been reinforced with a small group of regulars and their contingent of guard and cannon will escort this critical booze shipment.

Local rangers have agreed to help blaze the trail and scout ahead for trouble.








After a long tiring trip, the column is finally on the last leg of the journey. The pace slackens a bit, and the lethargy imposed by the long day soften the senses of our troops.









Yet in the depths of the wood, the perfidous french await, and their indian allies hide under cleverly camouflaged 'blind' bases.

Sunday, February 1, 2015

6MMRPC: Week 22 Perry Russian Officers

Well another week slides by between posts. This week I have finished up my command figures for the Russian Napoleonics. These two fellows are lead/pewter. Surprisingly (mostly to myself I suppose), these are the first horse figures I've actually painted. I agonized and stressed over the horses for some time (I did 11 at once, as I worked on these guys and my other Russian cavalry (dragoon and cuirassier)) at the same time.






I'm reasonably happy with how they all turned out. The basing will need to be tarted up a bit with some other vegetation, but I'll probably treat all my bases at once when I'm done everything.
There's an intentional space for the name of the commander (small paper stuck with blue tac to allow changes). I think once this is on there it will look less sparse. It's more noticeable on a small officer base than the double sized troop bases.



The fellow above I can't tell if the camera has washed out his mustache, or I need to bring it up a bit with something more yellow. This could definitely enhance the look at range.

Mr Swords face looks a bit shrouded in shadow,  and his gorget looks awfully grubby, but I suppose these will be less obvious at range.




I managed to get in a game of DBA at the beginning of the week. Hopefully I'll get a post up shortly.

Sunday, January 25, 2015

6MMRPC: Week 21 Ion age Adder WIP - Please help


Work Continues on the ion age adder. I'm struggling to try and match it thematically to the khurasan siler also pictured here (not painted by me). The initial airbrushing seemed to match reasonably well, but I appeared to make the mistake of inking with black all over....too dark. Now that I brought it back up with the base colour....and then even more with a brighter green, I'm sorta stuck on what to do.




Obviously I should break up the expanse of green a bit more. The ion age 'stock' paint job here, shows a good use of bands of colour to differentiate the styles of adder (largely turret/armament changes). I don't think I want it as bold as this. I did think some weathering (mud on the skirts, big dust smears by the air vents) and chipping (silver/black, possibly some rust) would help.....but I think it needs something more.

Viewer suggestions would be very much appreciated. 


 So far my suggestion has been: "So pick a few hatches or weapons, whatever, and paint them a different base colour the. Highlight etc separately. Could be as simple as blackening the guns and using. Tan for a few hatches.And you can also use a trick I read about which is to use a progressively lighter base coat as you go up the vehicle." (h/t Bryan).


So please feel free to chime in with some direction here. You can see in the foreground of this pic what I have right now. The middle guy is the test fig. This gives an idea of what I've tried, and what I have to move from.

As background, I purchased a painted set of figures from Richard Chief Lackey (who made the starport slum buildings I think). He appears to recently be no longer active on tmp, which is a shame b/c that's how I caught his frequent auctions on ebay. He has some quite varied and nice stuff up almost continuously as mingjerkyking.

The figs were the khurasan siler tanks (which I love and largely the reason I bought the lot) and a bunch of NAC figs (seen in my gruntz AAR HERE). I have more NAC I bought myself from GZG (ground zero games) which I need to finish, no doubt I'll colour match here. I like the idea of the adders as some fast moving battlefield taxis with support weapons.

Wednesday, January 21, 2015

Basing 'B': Pumice Gel Medium and Paint

Base on the left. The static grass was over done....
In my continued look at basing methods, I go to my second method, which I switch to a few years ago. I had decided that method 'A' (pva and sand) took a while to paint, and wasn't as robust as I'd like. When damage occurred it was fairly obvious. I suspect I stumbled onto gel mediums on the interwebz but it's possible I spotted it in the art store and started looking into it afterward.






In any event, there are MANY types of gel mediums that artists add to their paints to create cool textured effects. Crackle medium I think is used by some gamers to create shattered ice effects. I choose to use a coarse medium so it looks dirt like.

The required items are simpler: coarse pumice gel medium, paint (of your colour choice), and a spreader (I use some clay carving tools). 

The complete writeup after the jump....