
Once again I met up with Thomas (
Peabody Here!) to have a game on his exquisite Vietnam setup. He has been working on a reinforced platoon size rule set. Apparently there is a bit of a dearth of 'modern' (i.e. more recent and streamlined ones that recognize people don't have tons of time) rule sets for Vietnam.....particularly at this scale. I'm sure this is a controversial statement for some, but I'll leave it at that.
I've been encouraging Thomas to develop this set and wander further from the original inspirations in order to achieve fun, fast, and smooth game experiences. One of the complaints previously was the resolution of artillery....totally clunky with too many die rolls. This also bled into helicopter (aerial artillery) attacks as well. To be honest, you almost didn't want to use the stuff b/c then you'd have to resolve it (I joke....sorta). It was particularly grating as the basic move, fire, suppression, morale, order rules were pretty tight and played well.
In our last brainstorming session over copious amounts of tea, we made some heavy revisions for the artillery, spotter helicopters and aerial artillery, and 'Hot Lz' VC card/ability. The artillery rules included prep fire.....so we decided to make a 'HOT LZ!' mission to try and test our revisions most efficiently. The FFW plots some prep fire, the VC sets up his blinds, artillery is fired, and the FFW arrive in their choppers. GAME ON!
AAR after the jump....