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Scabs, Chester (the gnomish father/son thief pair), Archon (dwarvish priest) and Renault (the fighter) are sent to investigate one of the natural chimneys leaking smoke from the dungeon under the ruined city of greenwood. Chester has a resist fire spell cast on him, and is lowered into a smokey chimney from which regular clanking and puffing emits. Unfortunately we didn't consider the difficulty of breathing in such a noxious environment and rapidly Chester is overcome by the fumes. He is lowered until the rope (soaked in water before hand) goes slack. After a few minutes of no movement the party pulls him back out. He is a long time in waking up, so the group reunites at the slate hill to further consider options.
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After being revived by Archon the group decides to head to the undead area rather than facing more deurgar. As they enter the Cesspit room with the otuygh they are surprised to see some goblins answering natures call (surprising as they had previously done a fairly thorough job cleaning the vermin out). A brief parley has them provide some highly questionable information that the Duergar are good to visit, and that the necromancer is to the Northwest. They take off to the north muttering death threats when Jenks 'accidentally' drops their exorbitant payment into the cesspool.
Chasing after the goblins the group encounters the floating skull guardian, with it's bevy of objects floating beneath it. Jenks begins casting dispel magic and the spirit attacks. As the fighers block it's advance it unleashes a swarm of magic missles before it is rendered inert by Jenks spell. The objects include some finely wrought items including valuable rings, broach, elvish dagger and bracers. A detect magic spell shows none of magical however. As an aside the GM points out this spirit drains the power to nourish itself....a magic battery of sorts. Hence the toll it demands.
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We investigate the hallways North of the mine for a bit before locating the forge. Once again Dan uses his drill, but this time he sets off a poison gas trap. He keels over foaming at the mouth.....dead. Jane finishes the hole, views the 2 hobgoblin smiths with a half dozen goblin assistants and tiptoes in. She color sprays the smiths, and the battle is joined. The party is fairly hurt by the end. Jenks and Jane barely alive. Dan is dead. Renault is almost killed by another poison trap on the far door. We decide to barricade the forge closed on both doors and escape up the smoke hole. Jenks is able to shape stone to allow sufficient width for all to escape.
A goblin survivor (surrendered) tells the group the poison trap on the far door protected versus the rat swarms in the next area....further on are some scary sounding fire/lava creatures. The silver and large amount of iron equipment is handed over to the duergar for tribute. Once again we have managed to do something to piss the dark dwarves off.
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Gold is the sign of goodness my son |
We manage to cash in the ruby Dan managed to pillage from one of the Duergar, further denude the compliments treasury, and flog the silver we pillaged. A miracle is performed and Dan returns to life, although he requires 2 weeks recover, and we rent a townhouse for the duration.
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