Sunday, November 26, 2017

Undocumented work: Jungles

I was swapping emails with a local gamer and tried to send him pictures of some of the terrain I'd made. Turns out I'd never put pictures on my blog. Even more surprisingly, I didn't have pictures. Ver strange because I could swear I took a photo when I finished the project. Strange stuff.

These are jungle terrain bases on CDs. I got the idea from Too Fat Lardies walkthrough for "charlie don't surf". It took me a coon's age to track down the dark green 'grassy' door mat stuff. Months and an international border before I spotted one in point roberts. Pain in the posterior to stuff in my backpack and motorbike with it. Even more annoying that now I see them regularly in many hardware stores. I must have been ahead of my time.

The original pictures appear to be casualties of the photobucket shakedown that has screwed a lot of blogs recently. Basically you use cake topper palm trees, various aquarium plants, doormat grass, hot glue gun, and (for me) pumice gel media.

I find the palm trees too cartoony and too short. I'd like to make some extra bases with taller palms to make a 'triple canopy' type thing. The cd shinyness also seems to peek through too much. I suspect hitting this stuff with primer before hand might help.....although it might just flake off and leave a worse bond. Though I've noted a bunch of damaged trees that need some fixing (off picture there's probably another 8ish bases) so I probably shouldn't store them at the bottom of a rubber maid container with all the extress build materials on top (dur).


Friday, September 29, 2017

Columns from the East.....More Perry Russian Napoleonics

Marching out of the painting pile, I have a host of Russians (plastic and metal Perry figs) reinforcements for my 'General du Corp' Russian Army. As mentioned before these rules are convention fast play set by Doug over at Dots of Paint blog.


Hoping to one day have enough figs of my own to host a game I long ago decided to aim for enough figs for '3 corp'....ish.  Looking at the OOB of the battles makes me realize it's very helpful to have friends contributing....I am often impressed by Doug's wisdom in his approach to gaming.




Above are the old style grenadier with the 'busch' style plume (pipe cleaners I think some call them). 

The remaining 5 bases are regular line infantry.
I FINALLY used the flags from the plastic box set. I can see with future expansions (if any) that I'll need to score some more flags to avoid duplicates (or use the plain white regimental flags a lot more.



These fellows are my 'lazy line', as the standard bearers have shouldered their kit. Even the drummer and officer are taking it pretty relaxed. The standard emblems have an unfortunate tendency to fall off and didn't make it into the picture prior to repair.
The final base with a single metal fellow wiping his brow. Painting is hard work!
 

Monday, September 18, 2017

All Units Engage - Basic Infantry Operations Review

Thomas of Peabody games has put out a free intro for all units engage (wargame vault link). At nine pages, including a roster, this is a nice tight package which isn't too demanding of your printer ink. It's very much an intro with a single basic mission and uses 5 models per side (AUE calls each independently activated/moved 'thing' a unit so in this case it's 5 single model units).

Having seen some of the beta versions of the full rules I have some extra insights, but I'll try and limit myself to review just this document.  It's important to recognize that AUE is positioning itself to be a generic set of rules that is very easy to adapt to your setting/figures/era of modern and forward (near future, sci fi, post apoc, etc). There should be additional books released that help flesh out various settings/eras and give example stats. I know that Thomas is very keen on getting the post apocalyptic setting ready to serve his own current gaming tastes.

TL;DR Summary:
I'm looking forward to seeing more of these rules. While superficially simple they end up yielding a surprising depth of tactical decision making. It wasn't uncommon for my opponent and myself to ponder on how we were going to setup for the next turn or even how to make our plan work the current turn. In turn 5 of our game my opponent noted that I had  pre-empted his own planned series of reactions to achieve his goals.

Considering this is free and will take up about 2-2.5 hours of your time including setup and reading the rules there's no reason not to try it out. Go ahead, the link is right here.

Thursday, August 31, 2017

15mm Carthaginian Army II - Spanish, Gauls, Numidians & Balearic


The second part of my Carthaginian army. These are all Old Glory figs bought as part of the Late Carthagian Army Pack. They are based for fields of glory. Basing is on mdf bases from minibase, with tea leaves and static grass. I may still varnish them in the future, but they are 'done'.

Balearic Slingers. Light foot. First unit painted.











Spanish Scutarii. Medium foot. Pardon the  washed out pic. I was fiddling with the camera (phone) settings.

Gallic warriors.  Heavy foot. Shields include a number of 'little big man transfers'. They don't have an old glory set so I got another manufacturer set and the selection of decals didn't match the shield selection well and required a lot of trimming and bodging.

Numidian javelinmen. Light foot. 2nd unit painted. Little big man transfers. 


Numidian light cavalry (2 units). 3rd unit painted. Little big man transfers.  Camera caught the edge of the studio set....horrors!

Gallic Cavalry. Shields all hand painted. Fancy clothing is very slow to paint. 

Spanish Cavalry.

Sunday, August 27, 2017

15mm Carthaginian Army I - Core Troops

I've finally got my picture set up ready to go again. Here are the 15mm Carthaginians I recently completed. They are mostly Old Glory figures, from their late Carthaginian Field of glory army pack. One of my buddies was cleaning out his stash and gave me a bunch of corvus belli ancients, which I believe have moved over to Bueda.

Basing is on mdf from minibases, and with tea leaves and static flock. Varnishing may happen in the future.

Carthage cavalry. Bueda/Corvus Belli. Some of the last figs painted. Shield transfers from Little Big Man Studios.








Heavy foot. First of these veteran African spearmen I painted. The transfers don't like the very rounded shields to much. Later iterations I figured out how to make relaxation cuts to help with the problem.



 African Heavy foot. Colour scheme was copied off Joels 28mm carthage spearmen. It might be sacred band colours? Which I think by the late period don't really exist anymore.







African heavy foot. Last unit to be painted. These are Bueda/Corvus Belli. The spears are seperate and a hassle to glue. They also break off occasionally. Boo.







Poeni. Med foot. I needed to bump up the order size for better shipping and a bigger discount. Knowing nothing I chose these guys. They are basically militia. You can take them as poor troops, or terrible ones. Whoo. Helps fill holes in the line I suppose. All shields were hand painted (and look a bit tatty). I'm also dubious about the orange colour, but thought that there is a lot of neutral tones already and best to add splashes of colour.








Elephants! Of course I took the picture of the wonky eye on one. Also, the 'spears' were simply wire. I sculpted a bit head on them. Probably standard poles, but I didn't want to bother with flags at this point.









 Leaders. I aimed for a mix of colours from the various units I had painted. The green heavy spearmen arrived after I had painted these guys.




Friday, August 18, 2017

FoG - Carthagians hit the table

General Nate and myself got another game of Fields of Glory in recently. For the first time I tabled my own painted forces, which is always exciting. The Carthaginians I received early of 2016 so it's been a while, but then again a finished project is pretty amazing. I'll have to do a parade post soon.



My opponents were the Gauls, who it seemed often were either facing even odds in combat, or had slight edges. It was quite disconcerting, outnumbered, without any obvious advantage. I suspect this is the nature of the Carthaginian army....lots of options but not great at anything. What a choice....

To battle after the jump

Tuesday, August 15, 2017

All Units Engage (playtest) - The Raid

Thomas (Peabody here!) is a gamer with many irons in the fire. I was fortunate enough to hang out with him recently and get to play test his set of development rules "All Units Engage". Being a longterm active gamer with strong feelings, Thomas has cherry picked his favorite game mechanisms, rejected the ones he doesn't like, and worked like a dog to lean things down to a fast play easy to learn/remember game set. I think he is well on his way.

We played on a 3x3 table with 15mm figs, but the system is scale agnostic. Having never played I was able to quickly get a handle on the turn flow, and even the tactical implications of decisions within 2 turns. There are a whole raft of missions, but they largely divide into balanced (for the competitive minded), asymmetric (for those who aren't bothered by 'fair' fights), and home/away/neutral (which have a fun mechanic when you capture objectives that make you roll on a random tables to gain...or suffer...effects based on whether you are on friendly, neutral, or hostile battle fields. Great stuff for ladder campaigns.

The turn is alternating unit activation. Both players dice off at the top of the turn and suffer modifiers for lost or pinned units. Units have 2 actions (move, fire, aim, unpin, capture objective being the most common) with each action being fully concluded before the next. Reserve fire and movement allow for overwatch/reaction by the enemy. Unit profiles are quite light with move, will, armour and combat ability. Weapons have their own stat line (such as automatic rifle, heavy machine gun, autocannon). Up to 2 Special perks/abilites allow for more chrome/differentiation of unit, and this can be wrapped up in 'theatre special rules' (this allows you to state all your insurgent troops/Viet Cong have some special ability without filling those 2 slots).

The 'Raid' is one of the asymmetric scenarios where some crack troops are racing in and capturing an objective held by second stringers. They are heavily outnumbered and need to grab and go. The victory points definitely favour the defender in any sustained engagement (who need to secure a random objective as well). The scenario probably needs some slight tweaking to unit profiles and/or vp as it's still pretty challenging for the attacker. It's a great scenario for learning the ropes of vehicular combat and air operations (the attackers get some sort of flyer (helicopter/vtol) while the defenders get some sort of light combat car (armoured car/technical/jeep)).

Thomas is very excited about the wide scope that the rules can be used for and I can quite easily see it myself. Combat is pretty bloody but the escalating morale penalties for lost men causes a lot of pins and lost actions instead of single man units charging to their doom. The VP's in this scenario certainly encouraged hunting and killing of units.
My troops die in close combat to veterans

I'm looking forward to following the development of the rules (there's a facebook group), and hopefully get some of my small number of painted figs on the table for short fast games.